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#Command and conquer generals series#
Virtually every type of structure in the series acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed.
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Unit effectiveness against opponents follows the rock-paper-scissors (intransitivity) principle found in most real-time strategy games. Units can be classified into infantry, vehicles, and aircraft, each with their own subdivisions (note: in the Red Alert series there is also naval craft available). However, they are adjusted to fit each faction’s theme and have somewhat varying properties. In Generals and Zero Hour, funds are collected by two methods: a collection of supplies by specialized units and converted to money in “supply centers” or directly produced by specialized units, buildings, or tech buildings at a set interval of time.Īll factions have structures and units with similar functions at their disposal. The raw materials themselves, in games released before Red Alert 2 as well as Command & Conquer 3 require storage space in the form of refineries and, in the case of excess, “storage silo” structures. This, in turn, will convert the raw material into usable resources, expressed as credits. In all games in the series except Command & Conquer: Generals and its expansion, Zero Hour, funds are acquired by specialized “harvester” units which bring their cargo (Tiberium for the Tiberian series of games or ore or the more valuable gems for the Red Alert series) to a “refinery” structure. When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the prefabricated building will then rapidly unfold in a distinctive manner. All available structures of the faction chosen by the player are constructed on-site at the so-called “construction yard” – which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards, called MCVs or Mobile Construction Vehicle.
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All games in the series have also offered online play, as well as “skirmish” matches in which players can face AI enemies.Īll Command & Conquer real-time strategy games except Command & Conquer: Generals and its expansions have featured the “sidebar” for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen.Ĭommand & Conquer gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent’s base. Games in the series also offered multiplayer game options, via LAN and modem connection. A staple of the series is the parallel campaigns of various different factions to one central storyline. The Command & Conquer are real-time strategy games, with the exception of the first-person shooter Command & Conquer Renegade.
#Command and conquer generals full#
Command and Conquer Nintendo Switch Version Full Game Setup Free Download
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