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This tactic though may have the enemy destroy your turrets unmolested before your return though. Turrets function without the Endeavor so you can warp to Gamma, put the turrets down, then head home for an upgrade/repairs before returning to Gamma with the remainder of your team.
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Use your mobility to your advantage in ducking behind obstacles to break lines of sight and missile attacks.įor Conquest's Gamma, consider entering the area early (around 1:00 or slightly before) and placing turrets around the enemy spawn positions. The Endeavor has weak armor and limited health so run if needed, sacrificing the turrets to slow down your pursuers. Maintain proximity with the turrets though (and preferably from another angle to the enemy) to lure them into focusing on you and ignoring the turrets which will pound the enemy ships. Once the turrets are emplaced, it's recommended to put yourself at a distance between you and the enemy so you do not get focused down and your turrets destroyed on your death. Turret placement 201: When in a 1:1 with a heavy, like a Leviathan, hit the front of their ship with a turret or two to provide cover for a retreat (with bots this works by forcing them to target the closer threat with humans this hardly ever works), close in and retreat PAST them, their guns will likely not track as fast as you can pass them, head for an asteroid and jump home (or Gamma then home) Put them far enough apart that they can cover large ships but not so far that they target different ships.
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Turret placement 101: Spread your turrets along both x and y axes (specifically great against shielded opponents like the Aegis or the Reaper. Gravity Charge detonates at target range, activating an AoE that pulls enemies in range to the center of the charge. Sentry Missiles activate all Sentry Turrets, causing them to fire a barrage of missiles at the current target, dealing damage on impact. Up to 3 turrets may be active at once, placing another destroys the oldest.Ĭoncussion Mines home in on enemy ships, dealing damage and disabling abilities. If none are selected they will fire at the closest enemy. Sentry Turrets prioritize targets the endeavor has selected. Void Cannon deals effective impact damage, at its max range, projectiles will detonate an AoE for reduced damage. This combination of maneuverability, turret system, and its own weapon systems makes it very capable when present on a team, potentially able to outperform any opposition in capable hands.Ĥ x (12 ppd +5 armor damage +3 AoE) every 0.333 s
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The ship only has 6,000 hull, but it is very maneuverable, boasting a base speed of 660, making only a tiny fraction of the ships in the game faster than it. These turrets have their own shields, health, and weapon systems, although they are immobile under their own power (TO TEST: gravity wells pulling them in). The USR Endeavor is a light defense ship which has the ability to lock down an area using turrets deployed by right-clicking. Management, tactical positioning, and preparation, rather than brute force are key to success. These flexible turrets can work independently or together, when commanded, to bring down a dedicated threat. The Endeavor utilizes deployable turrets to enhance the defence of key objectives, assist allied advance, and minimise the number of routes enemies can flank.
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