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- HALF LIFE BLUE SHIFT MAIN CHARACTER SOFTWARE
- HALF LIFE BLUE SHIFT MAIN CHARACTER PC
I've created a guide for getting it to work.
For many players using the Steam release, the game won't even launch. Most of the bad points from the original Half-Life hold true with this game. A lot more could have happened during the escape sequence. The final section, A Leap of Faith, is pretty dull and uneventful. Although the new mechanic of pulling crates and barrels was a good idea, it's only utilized a couple times, and they're very difficult to control properly. In most places in the game, the hallways are too twisty for this to be beneficial, but, in long corridors and large open spaces, you can take advantage of this oversight. This means, as long as you keep your distance, you can see (and shoot) enemies without them shooting back or ever even moving toward you. The visual range of enemies is shorter than your visual range. Now that more of their target base had upgraded their computers, the designers could have pushed it a bit further with more detailed models and higher resolution textures, but the game still looks like 1998. By 2001, the GoldSrc engine was starting to look a little weak. Because of this, the game feels less like an expansion and more like a level mod. There are only two new NPC skins: the fat security guard and Dr. Instead of a HEV suit, you get armor, which is dull. There aren't any new weapons to use (and several have been removed). Most of the good points from the original Half-Life hold true with this game.
The section Power Struggle has a couple clever puzzles (but also some dead ends that confuse the player). I like the addition of being able to drag and pull boxes and barrels to solve puzzles.
There are a couple scripted encounters that showcase how dangerous and ruthless the aliens (and the military) can be. Barney's auto-aiming is a nice addition that makes him seem like a more accomplished marksman than Gordon Freeman. Watching the effects of the resonance cascade through the eyes of the other occupants of Black Mesa is really interesting and gives you a new perspective on the game's story line.
I own this game on Steam and have beaten it at medium difficulty.
I still enjoyed the game, but was certainly not as impressed at the lower-quality graphics and weaker physics engine as I would have been if I played it when it was released. Many reviewers were critical of the short length of the game and the lack of new content, although the inclusion of a High Definition pack that upgraded the models and textures in both Blue Shift and the preceding Half-Life games was praised.If I recall, I bought a collection of all the original Half-Life games when they were on sale on Steam, but it was only after I beat Half-Life 2. The game received mixed although mostly positive reception. After a scientific mishap causes Black Mesa to be invaded by aliens, Calhoun must fight his way to safety.
HALF LIFE BLUE SHIFT MAIN CHARACTER PC
Although the Dreamcast port was later canceled, the PC version continued development and was released as a standalone product.Īs with Gearbox's previous expansion pack Half-Life: Opposing Force, Blue Shift returns to the setting and events of the original game, but portrays the story through the eyes of a security guard, Barney Calhoun, employed by the Black Mesa Research Facility. Blue Shift is the second expansion for Half-Life, originally intended as part of a Sega Dreamcast version of the original game.
HALF LIFE BLUE SHIFT MAIN CHARACTER SOFTWARE
The game was developed by Gearbox Software and published by Sierra Entertainment on June 12, 2001. Half-Life: Blue Shift is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life.