
Elusive Target (Level 6): When hit with a melee attack, the Mischief Cleric can use their reaction to gain Dodge and Disengage until the end of their next turn. Channel Divinity: Strike of Chaos (Level 2): When hitting a target with a weapon attack, the Mischief Cleric can deal additional psychic damage and inflict a random condition for up to 1 minute ( Wisdom Saving Throw to negate at the end of each of their turn). Borrowed Luck cannot be used when the Mischief Cleric has disadvantage on their saving throw. If they succeed, they will have disadvantage on their next saving throw. Borrowed Luck (Level 1): After failing a saving throw against a spell or magic effect, the Mischief Cleric can use their reaction to reroll that saving throw. Trickster (Level 1): The Mischief Cleric gains proficiency in Stealth and Deception. Domain Spells: The Mischief Cleric gains the following Domain Spells: Charm Person (1), Expeditious Retreat (1), Blur (3), Invisibility (3), Hypnotic Pattern (5), Slow (5), Confusion (7), Greater Invisibility (7), Dominate Person (9), Hold Monster (9). Expect them to do the unexpected with a sly smile on their lips, even when the Lady of Luck turns the tables on them.
Mischief is a way of life for followers of Misaye.
Aura of Righteousness (Level 7): All allies within 10' deal an additional amount of damage equal to the Judgment Paladin's proficiency modifier when making weapon attacks (same damage type than the weapon used to make the attack). Channel Divinity: Purge Corruption (Level 3): The Judgment Paladin can use a bonus action to purge Blinded, Deafened, Paralyzed or Poisoned from an ally within 30'. Channel Divinity: Weight of Justice (Level 3): The Judgment Paladin can use a bonus action to make their next melee weapon attack restrain their target for up to 1 minute ( Charisma Saving Throw to negate at the end of each of their turn). Oath Spells: The Judgment Paladin gains the following Oath Spells: Guiding Bolt (3), Protection from Evil and Good (3), Enhance Ability (5), Hold Person (5), Hypnotic Pattern (9), Haste (9). Relentless in their pursuit of justice, those who decide to stand in their way better be prepared. No sin should be overlooked, no matter how small - although punishment must also fit the crime. Menacing (Level 9): An enemy hit by the Hoodlum's Sneak Attack will have disadvantage on their attack rolls against the Hoodlum until the start of the Hoodlum's next turn. Heavy Beating (Level 3): The Hoodlum can use Sneak Attack even when using non-finesse melee weapons.
The Right Tools (Level 3): The Hoodlum gains proficiency with martial weapons, medium armors and shields.Mean Mug (Level 3): The Hoodlum gains proficiency in Intimidation, or expertise in Intimidation if they were already proficient.
#SOLASTA CROWN OF THE MAGISTER CLASSES PROFESSIONAL#
These brutes may not be professional soldiers, but honor don't win you fights - violence does. When heads need crackin' and people beatin', Hoodlums are those you turn towards. Allies affected by Rousing Shout now also gain temporary hit points equal to the Commander's level for 1 minute.
Invigorating Shout (Level 10): Rousing Shout's range increases from 15' to 30'. Coordinated Defense (Level 7): When the Commander takes the Attack action, they can forgo one of their attacks to grant an ally within 15' Dodge until the start of the Commander's next turn. Rousing Shout (Level 3): The Commander can use a bonus action to give all allies within 15' of themself advantage on their next attack roll until the start of their next turn. Bonus Proficiencies (Level 3): The Commander gains proficiency in Intimidation and Insight. Solastan Commanders can often be seen leading the charge while bolstering their allies. On the battlefield, victory is achieved through discipline, rigorous training and audacity. Once un locked, the new subclasses can be played in all adventures (not only in Lost Valley). Note: The following content is only available if you purchased the Lost Valley DLC, available on April 14th at 9 am PDT / 12 pm EDT / 6 pm CEST.